Recognized by the
Guinness Book of World Records as the most popular MMORPG (massively
multiplayer online role-playing game) in videogame history, World of
Warcraft is everywhere — from episodes of South Park and The
Simpsons, to online series like Watch the Guild, accolades and awards
from game critics, and prime-time commercials with Mr. T.
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Inevitably, such a
cultural phenomenon triggers deeper questions:
When does an assumed
identity become real? Does the Corrupted Blood epidemic warn us of
future public health catastrophes? What are the dangers when real life
is invaded by events in the game? What can our own world learn from
Azeroth’s blend of primitivism and high-tech? |
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In these lively
essays, a specially commissioned guild of philosophers, including Yara
Mitsuishi, Monica Evans, Tim Christopher, and Anna Janssen, tackles
these and other complex questions arising from World of
Warcraft.
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World of Warcraft and
Philosophy
by Luke Cuddy and John Nordlinger
Open Court, 2009
Order
a copy
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